What is Streamr's long-term vision, and do I understand the project correctly?
Trying to get insight into the long-term possibilities and want to bounce around some ideas. I'd love some input on practicality or if i'm off-base with my understanding.
Having a price on your data streams is just an incentive to participate. The use-cases are built on top of this incentive layer.
Think of Ethereum. Ethereum is a decentralized base-layer to govern at the foundation of "web 3.0" or whatever you want to call it. Layers/applications/uses are on top of Ethereum and use it for security with the option to interact with other applications secured on this decentralized layer.
Streamr is similar in many ways. It provides the infrastructure and base-layer for a real-time data sharing layer on the internet. The use-cases are based on your creativity of this addition to the internet. Data streams will have many many many many layers since it can be resold and recycled for different purposes.
Car data ->
car company for resale and insight
city -> city planner -> pothole fixing people -> updated data on fixed stuff -> public getting info about fixed stuff -> sent data to automated car company -> automated cars
police dept. -> police vehicles monitoring speeding and accidents -> stored data for statistics -> shared with general public for any use -> where ever the public uses info(journalists, apps that need data)
automated car company -> streamed data to nearby cars in real-time(speeds, traffic, accidents) and culled data for data storage(avoid pothole not yet fixed) -> stored data to automated cars when near proximity to relevant info -> update city on new potholes or broken stopsigns, traffic lights out, etc.
Eventually, important streams branch out like a tree fractal inspiring efficiency and continuous optimization. It takes the sum of all the parts of all the data that everyone streams and makes it something far greater than what I can currently imagine...
...Sort of like a global organism. Everyone independently, or even in a community group, can do great things; but combined we create a larger organism with multitudes higher efficiency.
Streamr has some lofty goals. Even if they can't quite get there, it will happen, and it will be really really cool. Just realize how awful it would be if it were a centralized system only the elite have access to.
Will there be "royalties" for each instance of reselling my data?
I'm not even going to start on the improvements compared to closed systems like Vechain, Waltonchain, Ambrosus, etc. They have good ideas but the execution is too closed and creates competition instead of collaboration. Efficient organisms work together.
Just an idea I wanted to share. Myself and others on this board have from time to time wondered what the real incentive will be for individuals to sell their data on the Streamr Network. While large Data Sets are certainly valuable the relatively small amount of Data an individual creates and the corresponding value of it does not seem to warrant the investment of time your typical Everyman would put in to collect Datacoins and sell them.
But what if users could instead divert their Datacoins to let's say a charity of their choice? Non-Profit organizations are constantly looking for new ways to raise funds and could make excellent partners in marketing (you knew that was coming) the data marketplace and raising awareness about Streamr. It could provide an excellent new revenue stream for good causes who would have a much greater incentive to participate in collecting Datacoins with the mass number of individual supporters routing their Datacoins to them.
Didnt think I'd see it but here we are. How will this affect the project? Will the team continue to work through this hard time regardless of price? Or are things beginning to look bleak? Kind of more interested to hear how long the team will survive through these major price drops and their intensions..
If you watch live data streams for differences within a large group size, you can find outliers based on lack of conformity; and/or able to be organized into similar subgroups that may identify a single cheat with many users. This may be able to cover most cheat methods that automate movements, or use exact/set randomness with aimhacks/aimbots. People that have a maphack/wallhack may align with others that are aware of enemies faster than average. This will be able to be seen on a [for us, visual] graph of some sort, and easily identify significant outliers or tiered outliers with subgroups from different hacking methods or uses. This can also sort the variance between normal, above average, and pro players.
It could potentially be run by reading the data from the Gamers and organized by Streamr, analyzed on Golem in real-time, and completed analysis sent to the gaming service for immediate use/action/further monitoring. There wouldn't need to be storage history if is used in a constant, lagging behind, buffer-ing state of a certain amount of time required for continuous analysis. Each user's stream would cost the same amount for the cheat detector, same amount of data. You can trust the cheat detector to not be intrusive outside of the stream data.
Current video game cheat detection for highly competitive games with money on the line have custom-anti cheats when the official anti-cheat isn't good enough. ESEA for CounterStrike games are an example. From their website:
We have worked closely with professional counsel to create transparent disclosures about the invasive nature of the Client and define clear and appropriate internal security protocols to protect our users from unauthorized access of Client and user data.
We understand these extra security layers might make some uneasy, but it is our firm belief this is a necessary step to protect our customers who seek the fairest environment for online Counter-Strike game play.
Frequently Asked Questions:
Are you looking at my browsing history and bank information?
The ESEA Client only monitors activities that take place in and around our supported games. Accessing your bank account or any personal websites you browse daily, even while a supported game is in use, are not a part of what the Client is monitoring.
Are my personal files safe?
Why is the ESEA Client “Always On”?
Much like the leading anti-virus software, which are always running to prevent or detect viruses, the ESEA Client is running to prevent or detect cheats that may be running on a computer. This “Always On” feature is a necessary layer for the ever evolving cheaters we as a community face.